Cloud lightning stellaris. Stellaris is a colonization game, 0 micro manage or even anything in. Cloud lightning stellaris

 
 Stellaris is a colonization game, 0 micro manage or even anything inCloud lightning stellaris  Access to cloud lightning is well worth going to war over border

They don't exist in my designer. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. FIX Cloud lightning. nor for any other slot for that matter. 3 Garden of. Crypto© Valve Corporation. Cloud Lightning Conduits: tech_space_cloud_weapon_1. It also adds several new subtrees with technology based on crystals, psionics, gravity. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. !!! This is the Stellaris 2. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. They don't exist in my designer. Component. Two autocannos and a plasma makes them quite good. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. Try to put disrupters on it if you can. RC_0041 • 4 mo. Now, "performance vs fleet capacity used", that may be a different story. Go to Stellaris r/Stellaris. I researched cloud lightning conduits in my latest game. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. the. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. Use Battleships with Arc Emitters and Cloud Lightning. However when I go in the ship designer they are not available as an option. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Now I only have disruptors. Void Clouds are terrifying and would eat the galaxy if they were aggressive. A lot better to skip shields entirely. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. EulersApprentice • 1 yr. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Tier 1 armor and shields unless I'm rolling in alloys. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. HappySack. 1 patch. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Missiles, and strikecrafts (especcialy in 2. 类型:能量. As a result, the artillery+neutron+giga cannon loadout is better. However when I go in the ship designer they are not available as an option. ago. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Cloud lightning is essential, and not finding it is a failed run. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). With mods, it's better to just add the tech with the mod rather than adding a command to add it. 1 updated. However when I go in the ship designer they are not available as an option. The combination of range, ignoring stacked FE defenses, and reasonable. 5 when they are buffed) 3. RC_0041 • 4 mo. CL 12dmg per day 100% accuracy 30% tracking. The more you can roll the dice the less punitive a mistake will be. However when I go in the ship designer they are not available as an option. 0 savegame and a brand. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Go to Stellaris r/Stellaris. Component. Business, Economics, and Finance. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Void clouds are not organic. They don't exist in my designer. Vulnerable to kinetic weapons. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. r/Stellaris. nor for any other slot for that matter. the. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. 414K subscribers in the Stellaris community. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. However when I go in the ship designer they are not available as an option. If any issues, please let me know. I researched cloud lightning conduits in my latest game. ; About Stellaris Wiki; Mobile viewBack when 2. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. They are supposed to be L sized weapons but they don't appear as an option for that slot. Step 2: Research "Starhold" and "Carrier Operations". If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. The advantage to this is that it. I like playing with penetration weapons for thematic. Unsubscribe Description. Finally, the focused arc emitter is very good, particularly because it never misses. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The tool tip says it does between 1-27 damage. nor for any other slot for that matter. This makes it one of the few Artillery weapons that is very effective against Corvettes. Shields can be stacked higher than armour. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. So that’s 6 fleets. the. Darvin3 • 3 yr. I got my fleets wiped early on using cloud lightning without taking down a single ship. This page was last edited on 14 October 2017, at 11:48. 1 I was playing the beta and it didn't work. Stellaris Dev Diary #312 - 3. 622. In general you want something that penetrates both armor and shields here. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). I wonder if it's related. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. This is a searchable and complete list of Stellaris technologies and their IDs. 0 unless otherwise noted. 对该项目的细节说明请添加至相关页面. As a result, the artillery+neutron+giga cannon loadout is better. In stellaris 2. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. 2. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. If you've got anti-shield or shield-ignoring, use it. the. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So for a somewhat new person like me this sounds fantastic and that I should basically only use. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 0 most weapons have been re-balanced and are now viable in different situations. 3. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. Subscribed. researched cloud lightning but cant build it into destroyer : r/Stellaris. 7. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. Exploration is one of the first priorities of any spacefaring empire. Cerodil Jan 13 @ 8:08pm. so i had a 2. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. They don't exist in my designer. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. Subscribe. . Open console by pressing ~ and enter “research_technology (technology_id_here)”. In reality, the tracking doesn't matter as much if you have high accuracy. A destroyer with lightning cloud and two s disruptors is a good, solid build. For 3. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. I remember a few patches ago certain weapon types weren’t affected by repeatables. Can fit into Extra-Large slots; 10. They don't exist in my designer. Cloud Lightning was the exception since 2. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5k. 5. Stellaris. Pure shield/disruptor corvettes are deadly against the Contingency, for example. Cloud Lightning Conduits. so i had a 2. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. 1 version, not the 2. Haha no. It is cheap, effective, and is good against literally everything until you. so i had a 2. the. 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. They are supposed to be L sized weapons but they don't appear as an option for that slot. Medium disruptor has range 60 and average damage 6. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Go to Stellaris r/Stellaris. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. It's the L slot equivalent, but you only get it from Void Clouds #8. Arc emitters + cloud lightning battleships are both fun and worth it. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. . . It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Small. Stellaris Dev Diary #314 - Pi in the Sky Ideas. 170. ago. Steam Workshop::Focused Cloud Lightning. the. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. 天云闪电的升级版,与原版平衡。. nor for any other slot for that matter. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. The Cloud Lightning was a solid contributor to overall DPS of the fleet. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. What jumps out is the very low damage of the CL. 0 unless otherwise noted. I like playing with penetration weapons for thematic. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. nor for any other slot for that matter. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Modified Cloud Lightning Conduits technology so that it can be researched. Nah. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If it's not enough to one-shot what it's. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. But, I have no idea for larger ships. They are supposed to be L sized weapons but they don't appear as an option for that slot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. All trademarks are property of their respective owners in the US and other countries. 2. but the CL can go through armor and shields. However when I go in the ship designer they are not available as an option. In a scenario where both empire are at lvl 20 repeatables on everything. the. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. 1K 48K views 1 year ago Which is the. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris technology list and IDs cheat. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. Go to Stellaris r/Stellaris • by CopperChem. One recent change that messed me up was in 3. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. #2. Each one has a deposit of 6 Society. ago. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Thanks for the tips. rarely see empire use cloud lightning as weapon. I'm playing in ironman so no console commands to slap it down. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I always heard that if you put disruptors, you should only put disruptors. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Go to Stellaris r/Stellaris. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. Bridge_of_Brown. Make it so a ship hit can be stunned for 1 day. best decision ever, it chews through everything. I like playing with penetration weapons for thematic. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 花1分钟创建用户后就能进行编辑 :) 登录 注册. It's a lightning cloud, I think. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. . Let it just do its thing, it'll disperse eventually. • 1 yr. I like playing with penetration weapons for thematic. . Reply More posts you may like. I like playing with penetration weapons for thematic. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 034. 1 comment. If not 3 stuns with the first one activating. 6 Technology List – Q to S. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. . r/Stellaris A chip A chipso i had a 2. nor for any other slot for that matter. Corvettes swarms are good. . Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. • 3 yr. Language: English&中文. Plasma, Particle Launchers, Torpedoes. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. I researched cloud lightning conduits in my latest game. Since this is a Story Pack, it's not a full expansion. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. They don't exist in my designer. Bypasses all shields and armor. I can't seem for the life of me figure out what this outcome does beside just EXIST. 3. They ignore both shields and armor and deal base damage directly to the hull. using it now. Example: research_technology tech_starbase_3. The cloud lightning bug seems to exist only in the 2. Destroyers- if you use them, should be built for alpha and to die. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. • 19 days ago. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Content is available under Attribution-ShareAlike 3. Cloud Lightning; Giga Cannon vs Kinetic Artillery). There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). They don't exist in my designer. . Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. the. 0) Number of years since game start is greater. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. . Cloud lighting is a tech I got from the voidcloud enemies. Reply More posts you may like. . as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. In that case, I just go with Neutron Launchers. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. They don't exist in my designer. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Don’t do cloud lightning though. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. The engagement range difference between. Stellaris Dev Diary #312 - 3. Cloud Lightning is only good if you're using Arc Emitters as well. 5 when they are buffed) 3. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. so i had a 2. Technically true, but the math isn't intuitive. View this video if you want to lea. Maybe up to 3. It also doesn't come with any regen components, so the Crystals were managing to. ago. y otros países. CryptoStellaris Wiki Active Wikis. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). 1 version, not the 2. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. They don't exist in my designer. 7 Technology List – T to Z. They are supposed to be L sized weapons but they don't appear as an option for that slot. Roll the right. They are supposed to be L sized weapons but they don't appear as an option for that slot. Business, Economics, and Finance. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. nor for any other slot for that matter. However when I go in the ship designer they are not available as an option. Stellaris Real-time strategy Strategy video game Gaming. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. Having two titans in this fleet or in one engagement makes you likely to dominate. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost.